Interface Description
Last updated
Last updated
By clicking on the PRO Editor button, you will get to the editor page.
Here you can add objects, adjust their position and size, manage your materials, create scripted events, and much more.
At the left side of the editor, you can work with any selected object.
Here you can control the visible part of the object (for example, its geometry, materials, position on the scene, and so on), as well as work with scripts.
In the middle part of the editor, you can interact with the object directly. For example, you can rotate it, control its size, position, select individual elements of geometry.
Also, in the lower left corner, information about the scene is shown: the number of objects (elements of geometry of objects on the scene), vertices, faces (triangles) and the framerate.
Write a caption At the right side of the editor there is a tree of scene objects. Also, in the Background, Environment and Fog fields, you can customize the environment map and fog on the scene.
The top panel helps to customize the project, for example: add objects, clone them, save, change language, export, and the like.
The following buttons can be found on the top panel:
Edit — here the management of the history of actions is located. Also, from here you can clone and delete selected objects (as well as there is an item “correcting color maps”).
Add — here all sorts of built-in objects are located, as well as lighting and cameras.
Play — launches a scene, including scripts.
Settings — allows to change the language, hotkeys and project title. Import — importing objects to the scene (the same as when importing via File).
Export to WebAR — here instructions on how to export a scene correctly are located.
Also, on the right side there are two settings:
Autosave — autosave the project after each change (enabled by default).
Language — change the interface language.
But, in addition to managing the whole scene, in the panel on the left, with an object selected, animations of a 3D object (if any) will be shown, as well as scripts created in an .
File — here everything connected with import, export and creation of a new scene is located (at the same time, the previous scene is not saved — this is corrected by exporting the whole scene to your computer, and, if you want to return, by importing it).