Working With The Camera
Last updated
Last updated
The first item on the list of restrictions is working with the cameras.
The editor has an initially built-in camera, that is, the camera is set by default.
But supports direct interaction with the camera. Its properties can be changed, for example, the start position on the screen, fov, and so on.
By changing the properties of the camera, keep in mind that not everything will work in augmented reality in the same way as in the .
This is due to the fact that when starting augmented reality, some parameters are set again, so be sure to check all the changes made.
The call to the camera is carried out as follows (an example of calling a camera to the console): console.log(camera);
For the moment, the editor does not support creating a new camera. When you try to do this, you probably will not see any errors, but your scene will not work as expected.