Basic features
Last updated
Last updated
, as opposed to a simple one, is a more progressive tool for creating scenes. The editor itself allows to create much more complex scenes.
In the, you can add, delete and change materials of both individual elements and the entire 3D object.
To start working with the materials, select an object.
Next, to set up the materials, go to the Material tab in the left part of the editor.
You can change the list of available parameters, selecting a different type of material by clicking on its name.
To change the texture, click on the preview of the material used.
Using the checkboxes located to the left, you can turn textures on and off.
The object will drop down, and you will be able to see the component parts, which, in turn, are divided into groups.
Thus, by selecting individual elements in the object tree, you can control individual parts of the 3D model.
Thanks to this, it becomes possible to create scenes of almost any complexity, for example, games.
To create such a scene, you need to select the object of a script. This can be both the scene itself and the object acting in the script.
To create a new script, you need to click on the NEW button in the SCRIPT field, which is on the right side.
After that, an additional field and two buttons will appear. In the field you can enter the name of the script (optionally).
By clicking on the EDIT button, the built-in code editor with syntax highlighting will open, where the content of the script can be changed.
To run the script, you need to click on the Play button on the top panel.
This way, scenes of almost any complexity can be created.
The existing types of materials are described here: .
Besides changing textures, you can adjust other parameters as well. You can read about these parameters here:.
Almost any 3D object added to the will consist of multiple parts. To expand the list of all elements of an object, click + in the object tree on the right side.
​ supports a system of scripts. This means that you can write scripts for the scene.